Top 5 Fun Horse Racing Board Games

This "competitive family game of bluff, duplicity and fun" is great for those with or without knowledge of horse racing. Designed for ages 12 to adult, it's sure to spark a few arguments at the dinner table.

5. Totopoly

According to early editions of the rules, the goal of the game is to own the horse that will win the race. However, many players prefer to use later editions of the rules and make counting money the measure of the game. Starting at £700, each player can buy horses and/or businesses in two stages, first by lot and then by auction. Players then make one lap around the practice lane of the playing field with each of their horses. Here, players collect advantage and disadvantage cards to be used during the race. Also on the practice track, players gain or lose money to bet on the race. Once players have bypassed the Training Track, the playing field flips to reveal the Race Track.

Players can only bet on 3 horses to race. Players can bet on any horse to win. After the betting ends, the race begins. Players roll one die and take turns moving their horses, using cards earned in the first half of the game when it seems advantageous. Players who bet on the winning horse share the money bet on the race, minus ten percent (it goes to the bookie).

4. The Really Nasty Horse Racing Game

This "competitive family game of bluff, duplicity and fun" is great for those with or without knowledge of horse racing. Designed for ages 12 to adult, it's sure to spark a few arguments at the dinner table.

The world of equestrian sports has long been associated with cheating in all its forms. But few games attempt to simulate this aspect. Players are assigned a horse and must move it around the racetrack by rolling a single die. This would be quite boring if the game did not allow players to bet on another player's horse, so the dilemma is whether it is worth moving your horse badly to make it easier for the horse you bet on to win. Even that might seem boring, but then each player is dealt cards that allow you to do dirty tricks, such as making the horse fall over or making the winner take a drug test. All in all, it makes for a very interesting horse race.

3. Host Your Own Race Night

If you're looking for a great game for an after dinner party, the Host Your Own Race Night DVD Game is perfect entertainment. You start the evening with £5,000, and whoever has more than that when the DVD is over is the winner! The game features races on some of the world's most famous and famous racetracks, but both horses and riders seem rather formulaic.

Pick a horse, learn the form, and then place your bet in this evening horse racing show, "Stay Home, Play Home." The DVD features 16 real races on British fields. The game includes £50,000 gambling money, betting cards, a betting account book, a score pen, a guide to horse racing forms and rules. 16 different races to enjoy.  Humorous commentary from TV host Mark Johnson.

No knowledge of odds or betting is required to play. Contents: DVD with 16 races, £50,000 "cash," betting cards, betting book, score pen, race form guide and rules.

2.  Steeplechase

A simple game of horse racing that simulates running with obstacles. Four horses race along a board, jumping over water and hedges, aiming for the finish line.

One of the first illustrated racing games after The Goose Game and The Human Life Game (c. 1790). It may have been the first game of athletic racing, and probably of French origin. Several Parisian copies of the boards have been posted on collector Alain Coly's blog, Collection de jeux anciens: Georges Tempier c1850, Nicolas Rousseau c1850, Alexandre Gautier c1851, Bernard Coudert c1860, Hippolyte Narçon c1860/73, Charles Watilliaux c1885. The game was patented by Georges Tempier in 1851. R. C. Bell, in his book Games to Be Played (1988), cites the board and rules of the Paris version of Narson (1820-1889) for English speakers, with a lithograph by H. Jannin.

1. Change Horses

A racing game with a twist. Players secretly get a horse (of a certain color) assigned before the game starts. The player who has the horse last at the end of the game wins.

On your turn - the sequence of play is determined by the auction - you play a card that controls two horses of different colors. When all players have laid out their cards, the horses move; but only those horses with an odd number of cards on the table! If the number of cards exposed is even, the horse doesn't move.

But, in the spirit of racing, each player has a chance to play a "dirty trick," including "Switch Horses." This can dramatically affect the course of the game.

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